![]() Then you can edit the texture and even add new layers. The texture will be stored as layers and opened as a PSD file in the external editor. This editor should be able to edit PSD files. You can change the editor in Options menu (Adobe Photoshop by default). You can edit the current projection in Adobe Photoshop using layers. When you save it, 3DCoat will automatically reload it ![]() (The default it is Adobe Photoshop.) The alpha channel will contain the transparencyĮdit all layers in external editor. You can set the path to the editor in Options. This command allows you to synchronize the current layer with an external editor. Move selected objects to the current pick point It includes possibility to export assets directly to Blender with PBR textures and better compatibility and optimizations for UE5 game engine and more.Transform without gizmo Edit -> Transform without gizmo -> The Auto-Export toolset has been improved significantly and offers a really powerful and convenient asset creation workflow. ![]() The Export of meshes in IGES format has been enabled (this functionality is available temporarily, for testing and then will be released as a separate Extra Module for an additional cost). Soft Selection/Transform (in Vertex mode) is also introduced in the Retopo/Modeling workspaces. A new Lattice tool has been added to the Modeling room. Using the Vox Hide option allows the artist to hide or restore areas that are cut, trimmed, degraded, etc. It allows the artist to both sculpt and paint with Voxels (true volumetric depth) simultaneously and is compatible with Smart Materials.
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